The farther away from your home you place items, the more difficult the enemies and journey ahead become. You collect artifacts for towns and dungeons and put them on a sprawling world map, deciding on the best placement for bonuses, which can impact everything from finding a rare monster for recruitment to factoring into which quests you can access. In Legend of Mana, you’re building out the world on the map just as much as you are fighting in it. I go back to it every few years just to see if my feelings will change, and every time I still see its magic – even if it didn’t always perfectly hit the target. Legend of Mana has its flaws, but it was also wise beyond its years in some of its systems and storytelling. I land on the side that sees it as the last great Mana game before Square Enix struggled with the franchise’s direction. ![]() It resulted in an entry that’s just as celebrated as it is disliked. Sure, it had rabites, big boss battles, and its trademark action combat featuring co-op, but Legend of Mana’s structure is much different than previous titles (more on that later). ![]() When Legend of Mana hit PS1 in 2000, it threw me for a loop, as it wasn’t a typical entry for the franchise. I love getting lost in the series’ vibrant worlds, taking on larger-than-life baddies, and being taken with the stellar music – both poignant and adrenaline-pumping – that never disappoints. It was integral in developing my love for RPGs and I created powerful memories that I’ll always cherish by bonding with my grandpa over Secret of Mana. I’ll always have a special place in my heart for the Mana series.
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